![]() In Oceanic Future we add Orichalum into that no-trade mix, and likely we’ll see a similar trend in Virtual Future (and beyond). This changes in Arctic Future, where we see the pattern broken and the introduction of a new good that you cannot trade for, Promethium. □įor the most part, you’re going to need goods from the two or three previous and current era for each era you’re working on. Since the game is ever-updating, please be mindful of what this particular article is current to. If you’re the latter of these two people, then this is definitely the information you’ve been looking for. ![]() Others like to plan ahead, trying to make sure they have the goods they need in advance before they embark on a journey into a new era. Some players will wing it, getting what they need, as they need it. ![]() As you advance through the ages, ever improving and growing your city, you also require more and more goods, of a greater and greater variety.
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